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Home Forum Chat Music Art Episodes Map Characters Races
Home Forum Chat Music Art Episodes Map Characters Races

The Digital Oracle

Connect with fellow seekers in this modern arcane forum.

ONLINE: SargeMcDuf, xByrd3x, princesscale, CrowKeeper, OrcScholar42
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      Est. 2024 | Help | Rules | About

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      OMNI CONSOLE

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      HOME FORUM CHAT MUSIC ART EPISODES MAP CHARACTERS RACES

      CLASSIFIED EPISODES

      View in-browser or download for offline ritual viewing

      EPISODE 01: THE CROW PROPHECY

      Runtime: 22:41 Originally aired: 10-31-2003

      DOWNLOAD:

      (MP4) | (MKV) | TRANSCRIPT

      EPISODE 02: THE ORCISH CODEX

      Runtime: 19:55 Originally aired: 11-07-2003

      DOWNLOAD:

      (MP4) | (MKV) | TRANSCRIPT
      REWIND

      2003-2024 BYRD PRODUCTIONS | UNAUTHORIZED DUPLICATION PROHIBITED
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      BYRD: WORLD MAP
      HOME FORUM CHAT MUSIC ART EPISODES MAP CHARACTERS RACES
      A detailed and ancient map of the world of Yavar.
      ×

      HUBLAND

      Encircled by imposing walls, the mega-city of Hubland serves as the domain of the Xlarth'qll and the site of the fabled 'portal.

      Hubland Central Plaza The Shifting Markets Nighttime Ritual Grounds
      View Full Dossier
      ×

      TAIDO

      Taido wasn't the Winged Ones first home, but in Yavar, it became their sanctuary. Now, only Byrd remains free as Helldrick Opius and his Smognar desecrate the last high roosts.

      Frozen Wastes Ice Shaman Ceremony Glacier Tombs
      View Full Dossier
      ×

      SVEKTEN ETHER

      The Svekten Ether is a sovereign realm, a dimension outsude of Yavar, governed by the visionary Prezwell McDaniel. Here, the Archions reign supreme, wielding the pinnacle of technology, untethered and unrivaled by any outside force.

      Floating Islands Astral Bridges Phase Transition
      View Full Dossier
      ×

      ARMARDARDATAR

      Armardardatar is a desolate wasteland-cracked earth, endless dunes, and ruins under a merciless sky. The hardy Garclins survive here, wary of outsiders. Prezwell McDaniel of the Svekten Ether hopes to ally with them, using terraforming tech to revive the dead land. But distrust and scarcity stand in the way. Can the wasteland be reborn, or will it remain a scar of the past?

      Mercury Dunes Floating Obelisks Whirlwind Riders
      View Full Dossier
      ×

      E MERIDIAN

      The E Meridian, an under water civilization of glowing coral spires and crushing darkness, ruled by the Tentacrodions. These tentacle-headed beings watch the surface with cold curiosity, their cities humming with alien logic. Now, as the deep trembles, they must choose: remain hidden or rise.

      Spire Base Mid-Level Bridges Cloudtop Districts
      View Full Dossier
      ×

      W MERIDIAN

      The W Meridian, a shimmering civilization of towering shell palaces and labyrinthine reefs, ruled by the Crudefrudel. These regal, shell-bodied beings craft their cities with meticulous artistry, their halls echoing with the whispers of ancient tides. Proud and isolationist, they guard their secrets fiercely, but as currents shift and unknown threats stir in the deep, even the Crudefrudel may have to choose between their splendid solitude... and survival.

      Twilight Spire Shadow Bridges Underside Districts
      View Full Dossier
      ×

      TUNDRUS EXILES

      The frozen outlands where the Cranks remain as the Archion's failed experiment.

      Frozen Wastes Exile Encampment Spell Crystals
      View Full Dossier
      ×

      GORDON

      The Marshlands of Gordon, a mist-shrouded realm of tangled roots and stagnant waters, home to the Jovithar, a wise reptilian race. Guided by their shamanic leader, they commune with ancient spirits, their rituals woven into the very fabric of the bog. But as the marshes wither and unseen forces stir, the Jovithar must decide: cling to fading traditions, or rise to reclaim their dying land.

      Brass Towers Steamworks Alchemical Labs
      View Full Dossier
      ×

      HUCKTEN SECTOR

      The Huckten Sector is its own realm, a dimension entirely detached from the reality of Yavar, where the Smognar serve Emperor Helldrick Opius.

      Sector Perimeter Containment Fields Artifact Vaults
      View Full Dossier
      ×

      N'BABA DOFF

      N'baba Doff a vast jungle dominated by a single colossal tree organism rooted in Yavar. The D'gongins, a primate race, navigate its dense canopy atop their powerful Kathulgars-apex predators they've tamed as mounts. The jungle is alive, its growth and decay dictating survival. The D'gongins adapt or perish.

      Whispering Peaks Ancient Petroglyphs Echo Canyons
      View Full Dossier
      ×

      KUWAGEL FLURPENSTIEN

      Not all realms demand attention. Kuwagel Flurpenstien lingers unseen. Enter if you can. (You can't.)

      Crystal Forest Lunar Bloom Fungal Towers
      View Full Dossier
      ×

      NANADOOB CONFEDERATION

      An underground empire of interconnected tunnels and cities, engineered by the industrious Dinglehoff Durgensnobbers. Their fortified stone halls and hidden trade routes form a disciplined, self-sufficient society. Few surface-dwellers grasp its full scope and fewer still gain entry.

      Floating Isles Star-Metal Chains Sky Harbors
      View Full Dossier
      ×

      NO MANS LAND

      A lawless wilderness between Hubland, the Marshlands of Gordon, and the Tundrus Exiles. Untamed and ungoverned, it's ruled by monstrous beasts and desperate outcasts. Only the strong survive here-weakness is fatal.

      Fractured Ground Reality Storms Border Outposts
      View Full Dossier
      ×

      VERDURA FLORA

      A breathtaking expanse of endless meadows and vibrant wildflowers, untouched by rulers or laws. Beauty and danger bloom together here—where the land belongs to no one, and every wanderer carves their own path.

      Geometric Vines Singing Flowers Harmonic Groves
      View Full Dossier

      © Anno Tenebris MMXXIV | Imperial Cartographic Division

      BYRD MUSIC/SOUNDTRACKS

      All the music featured in the Byrd series is gathered here in one place

      HOME FORUM CHAT MUSIC ART EPISODES MAP CHARACTERS RACES

      ENCHANTED AIRS

      Play these mystic melodies at your own peril...

      UNC MEMORY

      Dark ambient • Unknown Artist

      SoundCloud Spotify

      UNDERWATER

      Ambient • Unknown Artist

      SoundCloud Spotify

      ARCHIVUM MELODICUM

      Visit Our SoundCloud

      Discover more mystic airs

      Follow on Spotify

      Stream the full collection

      © 2024 THE MIDNIGHT CAULDRON | Best experienced by candlelight

      HOME FORUM CHAT MUSIC ART EPISODES MAP CHARACTERS RACES

      Encyclopedia of Yavar

      Guide to the Races of Yavar
      NEW
      Xlarth'qll

      Xlarth'qll

      City of Hubland

      The Xlarth'qll are a remarkably human-like race that primarily inhabit the bustling metropolis of Hubland. Known for their adaptability and social nature, they have built a sophisticated urban civilization with towering spires and intricate underground networks.

      Fun Fact: Xlarth'qll children are born with silver hair that darkens with age, and their eyes change color based on their emotions!
      WARRIORS
      Garclins

      Garclins

      The Barrens of Armardardatar

      The Garclins are a tall, muscular, orc-like race native to the harsh, dry plains of Armardardatar. Renowned for their physical strength and combat skills, they are often unfairly stereotyped by other races as simple-minded brutes, a reputation exploited by those who use them as soldiers. However, this common view fails to capture the full picture of Garclin society, which has produced intelligent and influential figures, including advisors within the royal court of Hubland.

      Lore Fact: A young Garclin's rite of passage involves forging their first piece of iron, using ore mined from the treacherous Dragon's Tooth mountains.
      Ecleptors

      Ecleptors

      Kuwagel Flurpenstein

      Ecleptors are a magically gifted humanoid race who make their home on the floating island of Kuwagel Flurpenstein. Their society revolves around arcane knowledge, with each individual developing unique magical abilities during adolescence.

      Did You Know? Ecleptors can't lie because their magic tattoos glow red when they try to say something untrue!
      The Winged

      The Winged

      Kingdom of Taido

      The Winged are a race of humanoid crows that dominate the skies above the kingdom of Taido. With their glossy black feathers and piercing yellow eyes, they are both revered and feared by ground-dwelling races.

      Amazing Fact: Winged parents teach their children to fly by pushing them out of the nest - but they always catch them before they hit the ground!
      D'Gongins

      D'Gongins

      Jungles of N'Baba Doff

      The D'Gongins are a simian race that thrives in the dense jungles of N'Baba Doff. With their prehensile tails and incredible agility, they move effortlessly through the canopy, building elaborate tree villages connected by vine bridges.

      Jungle Secret: D'Gongins can communicate entire sentences just by moving their tails in special patterns!
      DingleHoff Durgensnobbers

      DingleHoff Durgensnobbers

      NanaDoob Confederation

      The DingleHoff Durgensnobbers are a stout, dwarven-like race that forms the backbone of the NanaDoob Confederation. Known for their impressive facial hair and their love of complex mechanical devices.

      Cool Fact: DingleHoff babies are born with full beards, which their parents braid with tiny gold threads for good luck!
      SPOOKY
      Smognar

      Smognar

      Huckten Sector

      Smognar are an undead race of soldiers who serve the mysterious King of the Huckten Sector. Created through ancient necromantic rituals, they retain some memories of their former lives but are bound to eternal service.

      Creepy Fact: If you listen carefully to a Smognar's chest, you can sometimes hear faint echoes of their heartbeat from when they were alive!
      FUTURE
      Archions

      Archions

      Svekten Ether

      Archions are a futuristic race of blue-skinned humanoids who inhabit the Svekten Ether, a dimension adjacent to the material plane. Their civilization is technologically advanced beyond comprehension.

      Mind-Blowing Fact: Archion children learn math by playing with miniature black holes!
      Cranks

      Cranks

      Tundrus Exiles

      Cranks are a race of sentient robots that were exiled to the frozen wasteland of Tundrus. Created by an ancient civilization that has since disappeared, they have developed their own culture and society.

      Robotic Fact: Cranks tell stories by projecting holograms from their eyes, making them the best campfire companions!
      Crudefrudel

      Crudefrudel

      West Meridian Ocean

      The Crudefrudel are a race of humanoid crabs that dwell in the coral cities of the West Meridian Ocean. Their hard exoskeletons come in vibrant colors that indicate social status.

      Ocean Fact: Crudefrudel chefs are famous for their bubble cooking - creating perfect spheres of flavored water with food inside!
      Tentacrodions

      Tentacrodions

      East Meridian Ocean

      Tentacrodions are octopus-humanoid hybrids that inhabit the deep trenches of the East Meridian Ocean. With their eight prehensile limbs and highly developed brains, they are among the most intelligent races.

      Deep Sea Fact: Tentacrodion scientists discovered how to make ink that never fades - their ancient records are still readable after thousands of years!
      Jovithar

      Jovithar

      Marshland of Gordon

      The Jovithar are a race of humanoid lizards that have adapted perfectly to the swampy marshlands of Gordon. With their slick, scale-covered skin and webbed digits, they move effortlessly through the murky waters.

      Swamp Fact: Jovithar can regrow lost limbs, and children often trade shed scales like humans trade stickers!
      Douglins

      Douglins

      Outer walls of Hubland

      Douglins are a goblin-like race that live in the slums and outer walls of the City of Hubland. Small, green-skinned, and incredibly resourceful, they survive by scavenging and repurposing what others throw away.

      City Fact: Douglins have a holiday called "Founders Day" where they compete to build the most amazing invention from trash!
      HOME FORUM CHAT MUSIC ART EPISODES MAP CHARACTERS RACES

      OPERE D'ARTE

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      La Principessa e il Cavaliere

      La Principessa e il Cavaliere

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      Byrd nel Mantello

      Byrd nel Mantello

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      SCARICA (1.8MB)
      Cattedrale Oscura

      CATTEDRALE OSCURA

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      Duello al Chiaro di Luna

      DUELLO AL CHIARO DI LUNA

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      OPERE FISICHE PER I NOSTRI MECENATI

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      Visita il Negozio

      "L'arte è eterna"

      2024 ARCHIVIO RINASCIMENTALE BYRD | CONDIZIONI DI ACCESSO
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      Byrd Forum
      Forum Threads
      • Taido: What Happened...
      • Hubland: The Secret of the Portal
      • The Invasion of Yavar
      • Report from N'babadoff
      • People of Hubland: WAKE UP!
      • STAY OUT OF NO MAN'S LAND!
      • The Archion's Promise: Armardardatar
      • The Jovithar Issue
      Current Realms
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      • [Combat] The Training Arena
      • [Trade] The Marketplace
      • [Lore] The Chronicler's Library
      • [Art] The Forger's Studio
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      The Hubland Information Network requires a direct connection to the forum and the Discord channel for full functionality.

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